Enabling 3D Texturing support with glfw3 and GLES2
Sometimes it is required to enable 3D texture support in an OpenGLES 2.0 context. It is possible to do this, if the underlying platform supports the 3D texturing extension.
- When using glfw3, extension headers need to be enabled in the build, through below step in header files:
#define GLFW_INCLUDE_ES2 1
#define GLFW_INCLUDE_GLEXT 1
In an earlier post, it was shown how to playback WebGL content using Mozilla Firefox 14, on Linux, with B2G platform. Since then, the Mozilla Firefox for Android has become available, and has become more stable with support for WebGL.